How To Play Badminton?
Badminton is a racket sport that needs quick wrist and arm movements. It is comparable to other racket sports. The feathered shuttlecock has a stronger aerodynamic drag and swings differently than a ball.
You'll find a condensed version of the badminton regulations below, which should help you get acclimated to the sport.
Getting Ready and Serving:
Players may start the game with any part of the body. Players ready to serve may stand in one spot and raise their racquets to indicate they are ready to serve.
Served balls must be hit on or above the mid-line, between and parallel to the service box lines, and outside the lines of each court. The server is allowed two (2) consecutive unseeded serves; however, a third (3rd) should serve to be played instead.
The server may make the first serve from either (the left or right) of the service boxes but may not make more than one consecutive serve. The server may only hit a single ball per rally. A best of three points must be played in all sets and matches. Each player will receive five (5) stroke points per game, with the following exceptions.
The first step of the game is to flip a coin. The referee tosses the coin, and one of the players declares "Head" or "Tail." The player or team who wins the toss gets to pick whether they will serve or receive first and which side of the court they will play on.
If a player chooses the side of the court that is most convenient for them, the opposing player or team can decide whether they will serve or receive the ball first.
The serve is executed in a diagonal motion, and the initial serve always comes from the service court on the right. When the shuttle is 1.15 meters away, the server needs to smack it under the arm.
The server is not allowed to step on the boundaries and must always serve from the appropriate court. If the shuttle collides with the net after the initial service and does not proceed to cross it, there will be an additional service. If the person serving makes a mistake when they are on their turn, their opponent will receive the chance to serve.
The rally is considered to have begun when the player receiving the shuttlecock delivers it to the correct service court, diagonally opposite the court where the server is located. After they have returned the serve, players are free to move wherever on their half of the court.
When one of the players shoots the shuttle beyond the court borders, or when one fails to return the shuttle from their side, the other player scores a point, and the rally ends.
Players switch ends after a game, and in a game to decide the winner, players switch ends after one player or couple reaches 8 points (for men) or 6 points (for ladies).
Serving rules for singles
The server serves alternately from the right and left sides of the service courts. Once the service is lost, the opportunity passes to the opponent.
If the players have not scored any points or have scored an even number of points, they serve the ball to their opponent from the right side of the service court.
If the players have scored an odd number of points, they serve the opponent from the left side of the court.
Serving rules for doubles
Each side has two serving opportunities, one for each player. Members of a team serve in rotation. After dropping two serves, the opposing team has the opportunity to serve, beginning from the right side of the court.
The serving team has only one opportunity to serve at the start of the match. In Doubles, the pair that played in the previous rally and is currently receiving does not switch sides. Players who are serving and win a rally switch sides.
If the players have not scored any points or have scored an even number of points, they serve the ball to their opponent from the right side of the service court.
If the players have scored an uneven number of points, they play the opponent from the left side of the court.
Scoring
When the serving side accomplishes a rally, it receives a point and serves the next rally. When the receiving team wins a rally, they score a point and pass the next rally.
The rally is won when a member or team commits a fault or the shuttle lands in the opponent's court.
The most prevalent errors during a rally include
- Not colliding with the shuttle before it lands within the permitted area.
- The shuttlecraft collides with the net.
- The shuttle is incapable of flying above the net.
- The shuttle lands beyond the court's perimeter
- The body of the player or the racquet makes contact with the net.
- The same player hits the shuttle repeatedly.
Victory in a match
The winner of three games constitutes a match. The winning team or person is the one who scores 21 points first.
If both teams score 20 (20-all), the team that gains a 2-point advantage wins the game. If both teams have 29 points (29-all), the team that reaches 30 points first wins the game. The winner of a game will also serve first in the next game.
Fouls
Players can only hit the shuttle from their half of the court. Players must not touch or slide under the net. A player's racket should not land on the opposite team's court.
The shuttle should never strike a player, even outside the perimeter. In Doubles, the shuttle should not contact a player, his clothing, or his racket before his teammate makes contact with it.
A player's two feet must be on the ground when serving and receiving the service.
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